equalFlowControl: mirror the optimalControl dispatch reorder

The priority-control codepath had the same stale dispatch shape that
caused the live deadlock in optimalControl: only handling idle and
operational states, and chaining flowmovement after execsequence
startup. Aligns it with the optimalControl fix so a future mode switch
to prioritycontrol doesn't reintroduce the bug.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Rene De Ren
2026-05-08 11:47:17 +02:00
parent 8e684203a8
commit b7c40b0ddc

View File

@@ -1121,16 +1121,18 @@ class MachineGroup {
this.logger.debug(this.machines[machineId].state);
const currentState = this.machines[machineId].state.getCurrentState();
if (flow <= 0 && (currentState === "operational" || currentState === "accelerating" || currentState === "decelerating")) {
// Same dispatch shape as optimalControl — see the comment
// there for the rationale. flowmovement BEFORE startup so
// concurrent retargets can update delayedMove without a
// stale chained flowmovement overwriting it after startup.
if (flow > 0) {
await machine.handleInput("parent", "flowmovement", this._canonicalToOutputFlow(flow));
if (currentState === "idle") {
await machine.handleInput("parent", "execsequence", "startup");
}
} else if (currentState === "operational" || currentState === "accelerating" || currentState === "decelerating") {
await machine.handleInput("parent", "execsequence", "shutdown");
}
else if (currentState === "idle" && flow > 0) {
await machine.handleInput("parent", "execsequence", "startup");
await machine.handleInput("parent", "flowmovement", this._canonicalToOutputFlow(flow));
}
else if (currentState === "operational" && flow > 0) {
await machine.handleInput("parent", "flowmovement", this._canonicalToOutputFlow(flow));
}
}));
}
catch (err) {