Files
generalFunctions/src/nodered/statusUpdater.js
znetsixe 57b77f905a Phase 1 wave 2: BaseDomain + commandRegistry + statusUpdater
- src/domain/BaseDomain.js     — base class for every specificClass; wires emitter/config/logger/measurements/childRouter
- src/nodered/commandRegistry.js — declarative msg.topic dispatch with alias deprecation
- src/nodered/statusUpdater.js — 1Hz status badge poller with error-resilient loop

Additive. 43 new tests; all 99 basic tests still green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 18:31:50 +02:00

91 lines
3.0 KiB
JavaScript

/**
* StatusUpdater — periodic Node-RED status badge poller.
*
* Replaces the per-node `_statusInterval` boilerplate (e.g. pumpingStation
* nodeClass lines 160-171) with one class. The adapter constructs it once
* with a `node` (Node-RED handle) and a `source` (the domain), and the
* loop drives `node.status(source.getStatusBadge())` at a fixed cadence.
*
* Errors thrown from the domain become a red error badge instead of
* crashing the interval — operators see the failure in the editor.
*
* See CONTRACTS.md §7 for the badge shape; statusBadge.js for the helpers.
*/
'use strict';
const { statusBadge } = require('./statusBadge');
const CLEAR_BADGE = {};
class StatusUpdater {
constructor({ node, source, intervalMs, logger } = {}) {
if (!node || typeof node.status !== 'function') {
throw new Error('StatusUpdater: node must expose a .status(badge) method');
}
if (!source || typeof source.getStatusBadge !== 'function') {
throw new Error('StatusUpdater: source must expose a .getStatusBadge() method');
}
this._node = node;
this._source = source;
this._intervalMs = Number.isFinite(intervalMs) ? intervalMs : 0;
this._logger = logger || null;
this._timer = null;
}
get isRunning() {
return this._timer !== null;
}
start() {
// intervalMs=0 keeps unit tests / headless harnesses silent.
if (this._intervalMs <= 0) return;
if (this._timer !== null) return;
this._timer = setInterval(() => this._tick(), this._intervalMs);
}
stop() {
if (this._timer !== null) {
clearInterval(this._timer);
this._timer = null;
}
// Wipe the badge so a stale label doesn't linger in the editor
// after the node is closed/redeployed.
try { this._node.status(CLEAR_BADGE); } catch (_) { /* best effort */ }
}
_tick() {
let badge;
try {
badge = this._source.getStatusBadge();
} catch (err) {
const msg = err && err.message ? err.message : String(err);
if (this._logger && typeof this._logger.error === 'function') {
this._logger.error(`StatusUpdater: getStatusBadge threw: ${msg}`);
}
this._safeApply(statusBadge.error(msg));
return;
}
if (badge == null) {
this._safeApply(CLEAR_BADGE);
return;
}
this._safeApply(badge);
}
_safeApply(badge) {
try {
this._node.status(badge);
} catch (err) {
// node.status itself failing is exotic (e.g. node already
// closed). Log once per tick; the next tick will retry.
if (this._logger && typeof this._logger.error === 'function') {
const msg = err && err.message ? err.message : String(err);
this._logger.error(`StatusUpdater: node.status threw: ${msg}`);
}
}
}
}
module.exports = { StatusUpdater };